![]() Of course, in my time following the games industry, the franchise’s legacy and influence are undeniable. The Fracture Tenrai event says more about the early state of Halo Infinite than I expected it to.Platform: Xbox Series X|S, Xbox One, PC Long live the BR, I will pray at its altar for the rest of my days. The battle rifle is the multi-tool of the Halo universe, and Halo infinite treats it with the reverence it deserves. If you're a surgeon with the damn thing, cracking a shield and delivering a single burst to the head will get you through many a match. If you aren't all that great at accuracy, two bursts and a melee will fell your opponent, or seven bursts to the body. The battle rifle remains the supreme Halo weapon, offering face-melting accuracy and a fairly fast TTK that makes it lethal across any game mode. Since headshots are more lethal after a Spartan's shield has cracked, you can hit three body shots with the BR, crack a shield, and fire the last burst at their head. It is the perfect mid to long-range weapon that will kill an enemy with four bursts – and they don't even need to be all to the head, thanks to Halo's shielding system. With a stronger AR shredding people at close range and a handful of new long range weapons like the Stalker Rifle and Shock Rifle, the BR slots perfectly into the space carved out for it by Halo 5. ![]() It is slightly slower to get a kill than the Halo 5 BR, but I firmly believe this is purposeful. The Halo Infinite BR sits somewhere between the BR of Halo 3 and the BR of Halo 5 in terms of time to kill (TTK), as pointed out by YouTuber Aozolai. I quickly fell back into old habits, jumping off a ledge just to let the reticle drift over an enemy's head while I unload a few bursts, or chucking a grenade at someone's feet and timing a BR headshot right when it explodes. You can imagine how excited I was when I dropped into my first Halo Infinite ranked match and saw my only weapon was the BR. I love the BR so much that when Halo 4 offered the DMR as a loadout option for SWAT matches, I scrolled over it to equip my trusty battle rifle. Headshots are extra-lethal, so SWAT players became surgeons with the three-round burst weapon, and I became chief surgeon on call. SWAT is a game mode where you have no shields, no motion tracker, and just a precision weapon like the BR or a handgun at your disposal. It's in the spotlight, exactly where it needs to be.Īs far as the Halo rifle debate goes, I chose a side back in my Halo 3 days, when I was a religious player of Team SWAT. Interestingly enough, removing the DMR from the equation, and upping the quality of the AR (which absolutely shreds in this game), means that Halo Infinite effectively clears the floor for the BR. The Commando is by no means an actual swap for the DMR, as it feels more like a weapon sitting somewhere between the AR and the BR. Halo Infinite replaces the DMR with the VK78 Commando, an automatic rifle that is unwieldy at a distance thanks to a fairly heavy recoil that includes substantial muzzle climb. And Halo Infinite makes it very clear where it stands on the rifle debate: it deleted the DMR from existence. Unlike the AR, it could hit targets at a distance of more than a few meters, and unlike the DMR, it could hold its own in close-up firefights. Here is where BR supremacy started to take shape, as players found the retooled rifle to be universally useful in multiple situations. ![]() That's why Halo 5 kept all three, but attempted to adjust them slightly so that the BR felt more decidedly like an option halfway between the AR and the DMR. As fair as performance goes, all three rifles existed in a kind of murky middle area, where using one rarely felt substantially different than using another. Halo 4 included the AR, the BR, and the DMR, all of which were primary weapon options, expanding the rift between rifles. It felt like an attempt to tick all the boxes of what made Halo multiplayer so attractive, but unfortunately, a lot of ticked boxes resulted in a convoluted mess. Then came Halo 4, the first game made by new developer 343 Industries.
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